Key takeaways
- Facepunch allows Rust servers to earn from access fees or subscriptions, donations, cosmetics, a server currency, and ads or sponsors.
- To stay in the Community section, sell only perks like queue skip and colored names; selling kits, items, or resources through a store or custom UI means you belong in Modded.
- Never give players Facepunch DLC they do not own or block DLC they do own, because breaking the guidelines can get you delisted from the server browser.
How to monetize a Rust server: what Facepunch allows
You can monetize a Rust server by charging a single fee or subscription, accepting donations, selling cosmetic items or effects, running your own server currency, and showing ads or sponsorships. Those permissions come from Facepunch’s Community Server and Hosting Guidelines. A second Facepunch page decides which server browser section you belong in: a Community server may sell queue skip and colored names, but selling kits, items, or resources means you should be listed as Modded. Giving players paid Facepunch DLC they do not own is not allowed anywhere.
Facepunch says the guidelines become binding as soon as a new version is posted, so read the live pages before you launch a store. Everything below was checked on October 20, 2026.
The two official pages that set the rules
Most Rust monetization advice online mixes old forum posts with hosting company opinions. Only two Facepunch pages matter, and they answer different questions.
Community Server and Hosting Guidelines
This legal page covers all Facepunch games, including Rust and Garry’s Mod. The version live on October 20, 2026 is dated 15 July 2025. Section 2 answers “Am I allowed to monetise my server?” with a plain yes and gives five examples: a single fee or subscription, donations, cosmetic items, effects or enhancements, your own server currency, and adverts, sponsorships or product placements. The word “example” matters: the list shows what is allowed, it does not claim to cover every case.
The same page sets conditions that apply to every server: do not call your server official, keep it free of viruses, malware and spyware, do not circumvent paid content, and make sure all content, including ads and items, suits the target audience of the game.
Guidelines for community servers using plugins and mods
Facepunch’s support site has a separate article, Guidelines for community servers using plugins / mods, last updated on March 4, 2026 when we checked. It opens with the rule that a server using plugins should be listed under Modded, then lists the plugins a Community server may still run. This is the page that shapes your store, because it names selling items, kits, and resources as gameplay modification.
Allowed vs not allowed on a Rust server
Here is how the common monetization methods line up against both pages. “Modded only” means the support article rules it out for the Community section; it does not mean Facepunch bans it on Modded servers.
| Method | Community section | Modded section | What the rules say |
|---|---|---|---|
| Queue skip (the usual VIP perk) | Allowed | Allowed | The support article names queue skip plugins as allowed |
| Colored names and chat tags | Allowed | Allowed | Colored name tags and chat moderation plugins are allowed |
| Single fee or subscription | Allowed | Allowed | Listed in section 2 of the legal guidelines |
| Donations | Allowed | Allowed | Listed in section 2 |
| Ads, sponsors, product placement | Allowed outside the game UI | Allowed | Listed in section 2; ads must suit the game’s audience. In-game panels and loading messages are UI plugins, so Modded only |
| Cosmetics through a skin or UI plugin | Not allowed | Allowed | Cosmetics are listed in section 2, but plugins that create or alter UI are Modded only |
| Selling kits, items, or resources | Not allowed | Not banned by name | The support article counts this as gameplay modification, “through a custom UI or external storefront” |
| Your own server currency | Only without a gameplay shop or UI | Allowed | Listed in section 2 |
| Restricting custom or Workshop content Facepunch does not sell | Allowed | Allowed | Section 3(b) of the legal guidelines |
| Granting Facepunch DLC to players who do not own it | Not allowed | Not allowed | Section 3(c); no bypassing ownership checks |
| Blocking DLC a player has bought, or putting it behind VIP | Not allowed | Not allowed | Section 3(a); owned DLC must work on every server |
| Calling your server or store official | Not allowed | Not allowed | Section 4(a) |
Two smaller points from the support article help when you plan perks. Admin plugins are fine in Community as long as they do not change gameplay; you may tell a player they are breaking a group limit, but you may not stop them. Custom maps and any vanilla convar change, such as team size or decay scale, also stay in Community.
Building a Rust VIP package for a Community server
A Community listing tells players to expect a close to vanilla experience. If you want to keep that listing, your VIP package has to be built from what the support article allows, plus perks that live outside the game:
- Queue skip. On a busy server at wipe time, getting in without waiting is a perk players value, and the support article names it as allowed.
- Colored name and chat tag. Visible recognition without any gameplay effect.
- Discord perks. A VIP role, private voice channels, early wipe announcements, and a priority support channel. These sit on Discord, so the Rust plugin rules do not apply, but Discord’s own rules do; How to monetize a Discord server covers them.
- Website recognition. A supporter wall or badge on your site’s profile pages.
What a Community VIP cannot include: starter kits, extra resources, faster gather or crafting, a shop UI, a skin menu, or Facepunch DLC items. If any of those are in your package, list the server as Modded.
Store items that put a Rust server outside the rules
Facepunch DLC (building skins, decor packs, hazmat skins, instruments, approved marketplace items) handed to players who did not buy it, DLC locked behind a VIP rank, kits or resources sold on a server listed as Community, a store or server name that claims to be official, and ads or items that do not suit the game’s audience.
VIP is not the same as Premium
Rust’s server browser has a Premium tag, listed on the official Server Browser Tags wiki page, and players sometimes confuse it with paid VIP. According to Facepunch’s Premium Servers support article, a player can see and join Premium servers only if their Rust Steam inventory is valued at $15 or more, and Facepunch says that threshold may change. It is an account eligibility check set by Facepunch, not something a server sells, so do not market your VIP rank as “Premium”.
Running a Modded server with a full store
A server that sells kits, resource packs, or an in-game shop currency belongs in the Modded section, and that is a legitimate choice. Modded is also where servers with changed gather rates, kits, and custom UI are listed.
The current Facepunch pages do not use the term pay-to-win, and they do not ban selling gameplay items on a Modded server by name. They do say servers must not do anything that could harm Facepunch’s games or other players, and Facepunch keeps the right to withdraw community server permission for sufficient reason. That leaves room for judgment, so our advice is to keep paid perks modest:
- Prefer convenience and cosmetics over power. A one-time starter kit or a few extra home teleports annoys fewer players than paid rockets on raid day.
- Show every price and what each package contains before a player buys.
- Keep paid random crates off the store. The guidelines do not name them, but they require content that suits the game’s audience and lawful conduct, and paid chance mechanics are regulated in some countries.
- Never sell or trade Rust Steam items for players. Facepunch’s Terms of Service say virtual goods have no real world monetary value and cannot be bought, sold or traded, except where Facepunch and the platform allow it, such as the Steam marketplace.
Store platforms built for game servers, such as Tebex, support Rust and handle packages and payments for you. Whichever you use, the DLC rules below still apply to every package.
The DLC rules, and what happens if you break them
Section 3 of the guidelines is the part with the clearest limits. Facepunch DLC includes paid content packs, such as building skins, decor packs, hazmat skins and instruments, and approved in-game purchases such as Facepunch approved Steam marketplace skins. For that content:
- Players must be able to use DLC they bought on every server, freely and unconditionally.
- You must not grant DLC to players who have not bought it, bypass ownership checks, or enable it artificially.
- The only exception is a test server set up to test game mechanics, which may change DLC access temporarily for testing.
Content Facepunch does not sell or gate, such as your own custom or Workshop items, you may restrict. A skin plugin that offers Workshop skins is therefore a Modded question, not a DLC one; a plugin that unlocks a paid building skin for everyone is a DLC breach.
The guidelines also set the consequences. Failing to comply may result in delisting from the server browser or other sanctions, a serious or repeated breach may result in a game ban, and a breach may also count as a breach of the Facepunch Terms of Service. If something is unclear, the guidelines invite you to ask: legal questions go to [email protected], and general ones to Facepunch support.
Can a Rust server use an offerwall?
An offerwall lets players earn your server currency by completing offers from advertisers, such as trying an app or answering a survey, and pays you per completed offer. It gives players who cannot or will not pay a way to earn the same perks buyers get. What is an offerwall? explains the model.
The Facepunch pages do not mention offerwalls. Server currency is allowed, so the question is how you hand it out and what it buys. Follow Facepunch’s rules first and stay well inside them:
- Currency stays on your server. Earned coins have no cash value, never cash out, and cannot be traded for real money or for Rust Steam items.
- Coins buy only what your section allows. On a Community server that means queue skip, a colored name, or Discord perks; on a Modded server, the same rule-compliant items as your store, never Facepunch DLC.
- The wall lives on your website. Players sign in there and open the wall themselves. Do not add an in-game earn UI on a Community server, since UI plugins are Modded only.
- No offer spam in game chat. The Facepunch Terms of Service forbid posting commercial advertisements, promotion, spam, or unsolicited messages through Facepunch’s services. A link on your website and in your Discord is enough.
- Joining never depends on offers. Keep server access open to everyone who would otherwise get in.
Age is the other limit. Facepunch’s Terms of Service set a minimum age of 13 for its services, while Sharklio requires end users to be at least 16, with parental permission under 18. Ask for age at sign-up on your site and keep younger players away from the earn page.
Illustrative example: pricing earned coins against a monthly queue skip
Suppose your store sells 30 days of queue skip for $5 or 500 server coins. If you set 100 coins per $1 of your earnings and pass all of it to players, an offer that pays you $0.80 shows 80 coins, and a player needs about $5 of completed offers for a month of queue skip, roughly what a buyer pays. Sample figures only; try your own rate and split in the virtual currency calculator.
Credit coins only from a signed postback on your server, and take them back when an offer is reversed (What is a postback URL? covers the mechanics). Any rewards system attracts alt accounts, so read Stop multi-accounting and VPN abuse before launch, and How to set your virtual currency exchange rate before you fix prices.
A monetization plan for a new Rust server
- Decide Community or Modded first. It sets every store decision after it.
- Write the store page with every price and package content visible, and check each item against the table above and the DLC rules.
- Launch with queue skip, a colored name, and Discord perks. On Modded, add kits only when players ask, and keep them modest.
- Add a donation goal with a public target that pays for hosting.
- Grow the community off the server; How to get more Discord members covers that without fake members.
- If most of your players are 16 or older, add an earn page on your website, following the rules above.
Running other games too? Compare How to monetize a Minecraft server, whose rules are stricter on ages and perks, and How to monetize a FiveM server.
An earn page for your Rust server’s website
If your server’s website already has player accounts, the Sharklio offerwall is one signed link your web server builds, with your coin name and icon, your own rate and split, and a signed postback for every credit and reversal, so coins land in the same balance your store uses. Players on VPNs, proxies or data center networks are blocked from the wall, which helps against alt farming. Every publisher application is reviewed by hand, including who the audience is. See how the wall works, and get in touch if you have questions before you apply.
Frequently asked questions
Is it allowed to make money from a Rust server?
Yes. Facepunch’s Community Server and Hosting Guidelines allow fees or subscriptions, donations, cosmetics, your own server currency, and ads or sponsorships, as long as you follow the DLC rules and keep content suitable for the game’s audience.
Can a Community Rust server sell VIP?
Yes, if the VIP perks are queue skip, colored names, or perks outside the game such as Discord roles. Kits, resources, items, or a custom UI in the package mean the server should be listed as Modded.
Can I sell kits on my Rust server?
Not on a server listed as Community, because Facepunch’s support article counts selling items, kits, and resources as gameplay modification. Modded servers commonly sell kits; the current guidelines do not ban that by name.
Can my server give DLC skins to VIP players?
No. You must not grant Facepunch DLC to players who have not bought it, and you must not restrict DLC that players already own.
What happens if my Rust server breaks Facepunch’s rules?
The guidelines say it may be delisted from the server browser or face other sanctions, and a serious or repeated breach may lead to a game ban.
What is a Premium Rust server?
It is a server only players with a Rust Steam inventory valued at $15 or more can see and join, according to Facepunch support. It is an eligibility check by Facepunch, not a paid VIP rank.