Key takeaways

  • Check the game publisher's fan content policy before you add any money to a fan site: Riot, Microsoft and Nintendo each allow different things, and paywalls are the most common thing they rule out.
  • Gaming affiliate commissions are usually small percentages, so a gaming blog earns from affiliate links only when it has many readers with buying intent, such as deal posts and hardware guides.
  • Signed-in readers who come back are worth more than one-off search visitors: memberships, a Discord server and site points redeemable for perks all depend on them.

How do you monetize a gaming blog or fan site?

You monetize a gaming blog or fan site with display ads on your guides, affiliate links to game stores and hardware, memberships or donations from your regular readers, a Discord community, and a points program where signed-in readers earn site perks by completing offers. Before you add any of these to a fan site, read the game publisher’s fan content policy, because publishers like Riot and Microsoft limit how fan projects that use their assets can earn money. Start with ads and affiliate links, then add the community methods once readers come back on their own.

This guide is about what is specific to gaming sites. For the general plan of choosing a model per page, see how to monetize a website without AdSense. Nothing here is legal advice; if your site depends on another company’s game, a short call with a lawyer is cheap insurance.

Fan content rules: what game publishers allow

A gaming blog that reviews and writes about many games is in a different position from a fan site built on one game’s art, screenshots, logos and music. Those assets belong to the publisher, and many publishers set out what fans may do with them. Three examples, checked on October 22, 2026:

Publisher policyWhat it allowsWhat it rules out
Riot Games “Legal Jibber Jabber”Free fan projects; individual players may earn passively from appropriate ads on websites, streams or videos; projects built with a valid Riot API key under Riot’s API termsCommercial projects without a written license, including crowdfunded projects and content gated behind a paywall such as Patreon or YouTube Premium; Riot logos and trademarks on your project or website
Microsoft Game Content Usage RulesPosting your item on your own site; ad revenue on YouTube or Twitch; optional donation requests on the pageSelling or earning compensation from your item, including through ads in it; sites that charge a subscription or fee to view it; pages you use to sell other things; promoting a commercial venture, “even just a commercial website”, without permission
Nintendo Game Content GuidelinesGameplay videos and screenshots with your own commentary on video and image sharing platforms, monetized through the programs Nintendo lists (such as the YouTube Partner Program and Twitch Affiliate)Other commercial use of Nintendo’s IP; the guidelines do not cover websites, so other uses fall under local law

Three things follow for a fan site:

  • Paywalls are the most common problem. Riot and Microsoft both rule out content that people must pay to see. A membership that locks your guides or tier lists is exactly that.
  • Add the notice. Riot asks for a conspicuous notice that the project was made under its policy and is not endorsed or sponsored by Riot. Microsoft requires a notice naming the game and a link to its rules.
  • Each game has its own rules. Microsoft’s rules exclude Minecraft, which has its own guidelines (see how to monetize a Minecraft server). Many publishers have no public policy at all, and silence is not permission.

Your own words are yours. A guide you wrote, with your own screenshots used sparingly and the publisher’s logos left out, carries far less risk than a site that mirrors official art and data. Google’s Publisher Policies also say you may not run Google ads on content that infringes copyright, so ripped assets and ROM downloads can cost you your ad account as well.

Display ads on game guides

Guides, walkthroughs, patch notes, tier lists and build pages bring steady search traffic, and that is what display ads pay for. What you earn per 1,000 page views depends on your readers’ countries, the season, how long they stay and your niche, so ignore claims about a “typical” gaming RPM and measure your own. eCPM vs RPM explains the formulas, and the eCPM and RPM calculator does the sums.

Gaming sites have a few habits worth fixing before you add more ad slots:

  • Answer first. A reader who wants the boss weakness leaves the moment they find it. Put it near the top and earn from the rest of the page (related builds, the next boss, a checklist) instead of hiding the answer under ads.
  • Watch layout shift on interactive pages. Maps, calculators and tier list tools break when an ad loads above them. Reserve the space or keep ads out of the tool area.
  • Plan for launch spikes. A new game or a big patch can bring more traffic in a week than in the previous month. Pages written before launch day catch it.

If you were rejected by AdSense or want more choice, AdSense alternatives compares other networks and their traffic requirements. Small sites should read how to monetize a low-traffic website first, because most premium ad managers have minimums you will not meet yet.

Gaming affiliate programs

Affiliate links pay when a reader buys through your link. On a gaming site, the pages with buying intent are deal posts, “best X for Y” lists, hardware and peripheral guides, and “is it worth it” reviews. Two programs with official terms we could check:

ProgramWhat it pays (as stated by the program)Good fit for
Amazon Associates (US)1% on physical video games and consoles, 2% on digital video games, other rates for other categoriesHardware, controllers, headsets, chairs, physical editions
Green Man GamingUp to 5% per sale, 10% on its bundles; a Business program for website owners (sign-up through Impact) and an Influencer Ambassador program for creatorsPC game deals, new release roundups, sale posts

Rates checked on October 22, 2026; both programs change their terms from time to time, so read the live pages before you build around them. Many other game stores and hardware brands run programs through affiliate networks. Join the ones your readers already buy from.

The percentages are small. On a $60 game at 2%, you earn $1.20 per sale (sample figures only). That is why affiliate income on a gaming blog follows volume and intent: one well-ranked “best budget gaming headset” page can outearn fifty guide pages with links nobody clicks. For how affiliate links compare with rewarding users per offer, see offerwall vs affiliate links.

Disclose every affiliate link in plain words near the link. Amazon’s Associates Operating Agreement also requires the statement “As an Amazon Associate I earn from qualifying purchases” on your site. Affiliate disclosure rules covers what the FTC expects and where to put it.

Key marketplaces: know the history before you link

Some key resale marketplaces pay generous commissions, and some developers object to them. In 2019, after developers said stolen or fraudulently bought keys were sold there, G2A offered to pay developers ten times the chargeback costs they could prove. As GamingOnLinux reported in May 2020, G2A later paid Factorio developer Wube Software $39,600 after finding that 198 of the 321 keys Wube flagged had been sold on its platform. If your audience follows indie developers, linking to a marketplace they distrust can cost you trust worth more than the commission. If you do link, say what kind of store it is.

Memberships and donations

Readers who visit every week for your builds or news often want to support you. How you take their money matters, especially on a fan site:

  • Donations are the safest start. Microsoft’s rules allow optional donation requests on the page. A tip button with a clear goal (“covers server costs for the map tool”) works better than a bare link.
  • Supporter perks that do not lock content. Ad-free browsing, a supporter badge, a name in the credits, or a vote on the next guide give people a reason to pay without putting your guides behind a paywall.
  • Paid tiers with early or exclusive content are gating. Riot rules out paywalled projects without a written license, and Microsoft rules out sites that charge to view the item. On a general gaming blog with your own original work, it is your call; on a fan site, ask the publisher first.

Build a Discord server around the site

A Discord server turns one-off search visitors into a community: patch day discussions, build feedback, group finding. It also gives you a direct channel that does not depend on search rankings, which matters because guide traffic rises and falls with search rankings and game launches. Link the server from every guide, post new articles there, and let regulars help answer questions.

The server can earn on its own, through Discord’s own monetization features, sponsors and a rewards bot. How to monetize a Discord server covers the options and their rules, and the same fan content policy applies to anything in the server that uses the game’s assets.

Site points redeemable for perks

Many gaming readers will never pay, and some cannot (no card, or a currency that makes a $5 membership expensive). A points program gives them another way to support you: signed-in readers earn your site’s points by completing offers from advertisers on an offerwall, such as trying a game or answering a survey, and spend the points on perks. You earn per completed offer. What is an offerwall? explains the model.

What points can buy

Keep rewards inside your own site so they stay clear of the game’s IP:

  • Ad-free browsing for 7 or 30 days
  • A profile badge, flair or comment color
  • A Discord role with a colored name
  • Saved builds or extra slots in your site’s tools
  • A vote on which guide you write next

Avoid selling in-game items or accounts for points, and do not make points look like an official game currency. Points should have no cash value and should not be transferable between users.

Illustrative example: pricing an ad-free month in points

Sample figures only. Say a regular reader views 60 pages a month and your display RPM is $3, so their ads earn you about $0.18 a month. If you set 1,000 points per $1 of your offer earnings and pass all of it to readers, an ad-free month priced at 500 points means a reader earns it with about $0.50 of completed offers, which is more than the ads they skip. Try your own rate and split in the virtual currency calculator, and see how to set your virtual currency exchange rate.

Rules for points on a gaming site

  • Age. Many gaming readers are young. Sharklio requires end users to be at least 16, with parental permission under 18. Ask for age at sign-up and keep younger readers away from the earn page.
  • Fan content policy. Riot lists ads, not offers, among the ways a fan project may earn, and Microsoft needs permission for commercial websites. On a fan site built under one of those policies, keep the earn page off pages that use the game’s assets and ask the publisher if you are unsure.
  • Credit from the server. Add points only when your server receives a signed postback, and take them back when a result is reversed. Watch for alt accounts; stop multi-accounting and VPN abuse covers the checks.
  • Disclose. Tell readers you earn when they complete offers.

A monetization plan by stage

StageAddSkip for now
New site, few readersFan policy check and notice, affiliate links on hardware and deal pages, a donation buttonPremium ad managers with traffic minimums, paid tiers
Steady search trafficDisplay ads on guides, a Discord server linked from every pageAd slots inside interactive tools
Returning, signed-in readersSupporter perks, site points redeemable for perks, sponsors for the DiscordAnything that puts your guides behind a paywall on a fan site

Add one method at a time, run it for at least a month, and compare it with your ad baseline in revenue per 1,000 page views. Keep what pays and drop what annoys readers.

Where Sharklio fits on a gaming site

Sharklio is a pay-per-result affiliate network for websites, apps, games and communities. On a gaming blog with reader accounts, you add the offerwall as a signed link or iframe your server builds, or as a floating “Earn” button, with your own points name and icon, rate, split and wall design. A signed postback reaches your server for every credit and every reversal, and VPN, proxy, Tor and data center traffic is blocked from the wall. Offers depend on each reader’s country and device, and every offer is reviewed before it goes live. Publisher applications are reviewed by hand. See how the wall works, or get in touch with questions about your audience.

Frequently asked questions

Can I put ads on a gaming fan site?

It depends on the game publisher. Riot’s “Legal Jibber Jabber” policy lets individual players earn passively from appropriate ads on websites, while Microsoft’s Game Content Usage Rules do not allow earning from ads in your item outside YouTube and Twitch, so check each publisher’s policy.

What are the best affiliate programs for a gaming blog?

The best programs are the stores your readers already buy from. Amazon Associates covers hardware and physical games, and Green Man Gaming runs a program for websites that pays up to 5% per sale and 10% on bundles, as stated on its affiliate page in October 2026.

Can I use Patreon for a game fan site?

You can take donations, but locking fan content behind a paywall is often not allowed: Riot rules out paywalled projects such as Patreon without a written license, and Microsoft rules out sites that charge to view the item. Supporter perks that do not lock content are the safer option.

How much traffic does a gaming blog need to make money?

There is no fixed number. Affiliate links and donations can earn from small sites, while many premium ad managers set minimum traffic levels, so start with methods that have no threshold.

Can a gaming website use an offerwall?

Yes, if readers have accounts, are old enough, and earn site points that have no cash value. On a fan site built under a publisher’s fan content policy, check that the policy allows it before you launch.

Do I need a disclaimer on a fan site?

Usually, yes. Riot asks for a notice that your project was made under its policy and is not endorsed by Riot, and Microsoft requires a notice naming the game plus a link to its Game Content Usage Rules.